Posts Tagged ‘smuggler’

With 1.3 coming down the pike, and the servers humming with new life, I thought it would be fun to start a new toon.  After seconds of soul-searching, I settled on rolling another smuggler.  I have a smuggler, Shekky, but I created that gunslinger to run with my funny little hunny, and since she hasn’t been playing much, the character is pretty idle.  So, She’Quii, the son of Sh’Eckee and Elara was born.

The problem is that I’m pretty tired of the planetary storylines.  So, after finishing Ord Mantell and Coruscant, I have limited myself to levelling in Warzones, Space Missions and Class Quests.  If I ever get the uninterrupted time, I’ll also do some flashpoints.  To keep things fresh, this guy’s a Scoundrel, and uses the Scrapper tree.

So far, it’s going surprisingly well.  You don’t level quite as quickly as you would if you maddogged quests, but I hate Taris and was very pleased to fast-forward past the place.  Space Missions are always fun, and I’m finding PvP as a Scrapper is a hoot.

The scrapper in general is an entirely different animal from the Gunslinger.  It’s an entirely different style of play.  Whereas a Gunny will want to get in cover and plink away at folks, a Scrapper wants to get a backshot and then throw away the gun and punch his victim to death.  It’s actually quite amusing, and in PvP it catches people by surprise.

Oh, the other good thing about this levelling strategy is that you _never_ run out of rested XP.  I’m not sure, however, how gear will work out.  There are defined bands of PVP gear and the lockboxes are pretty useless.  Usually I get Strength or Willpower gear, so they are not a viable strategy for gear.  I think I might have to rely on Flashpoint drops, which is fine by me.  Once 1.3 hits, the LFG tool should make getting groups easy.  The XP boosts for different game modes will be interesting, too.

Anyhow, I’ll post an update as I see how well this works.

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