Archive for May, 2012

A couple of thoughts on the LFG Tool

Posted: 2012/05/16 by Nick in Ranting

I’m looking forward to an LFG tool, and hope it gets expanded to included cross-server, ops, heroic areas, and anything else.  Wouldn’t it be nice to log on one evening, and say, “You know, I wouldn’t mind killing Nightmare Pilgrim tonight.”  Queue up, go run some dailies or something, and boom, off to Voss.  World bosses are probably not going to be queue-able, but you get the idea.  Remove as many barriers between players and content as possible.

I’m also not a big fan of the shards system.  I play DCUO a bit, and it’s all one server.  Sure, it doesn’t have anywhere near the numbers we’re talking about, but the point is that even if players there are technically on different servers, they can still interact with other players in chat and the group finder tools there are pretty seamless.

That said, whatever BW does, it won’t overcome the negativity of the community.  If it’s perfect, it will be “too late”.  If it lacks something, “It’s garbage”.  If there’s no cross-server, “I don’t use it, queues take too long.”  If it includes cross-server, “Oh, I don’t use LFG, everyone there’s an a$$hat.”  If it farts rainbows and teleports jellybeans onto your desk wherever you are in the world, “The content’s to hard/easy/limited/etc.”

There’s just no pleasing gamers.


Just Quit, Already!

Posted: 2012/05/15 by Nick in Ranting

Here’s an open letter to a select few Podcasters in the SWTOR Community:

Good grief.  I’ve listened to you guys for a while, and a few of you guys are so freakin’ negative, I feel like I’m reading the Community Forums.  I remember how positive and excited you were back in November.  I remember thinking, “These guys are gonna be so disappointed when this thing comes out.”

So, I get that the game isn’t the Nirvana-like paradise you guys thought it would be.  You guys built it up in your head too much.  Reality never measures up to our fantasies.  There is no entertainment software development organization on the planet that can build a product with the feature set you’re demanding in a timeframe that doesn’t result in running out of money before it’s done.  So, we’re faced with a choice: make do with what we’ve got and hope that BW makes good on its promise to improve the game as it moves forward, or take our business elsewhere.

I’ve decided to stick around for a while.  I’m actually having a fairly good time with the game still.  But I can certainly understand someone deciding to pull the plug because they want to go do something else.  But, if it’s not to your liking, why not quit?  What the heck’s keeping you around here?

Seems to me you’re putting an awful lot of effort into killing something that you obviously think is already dead.  Are you guys the stereophonic equivalent of forum trolls, still posting your declarations of how bad the game is months after “unsubscribing”?  I have to ask, if the game is so bad and so dead, why are you still kicking it? And you guys are paying handsomely for the privilege.  I know podcasting ain’t cheap, in neither time nor money.  What’s your motivation?

Personally, if I’m done with something, I just move on.  I find it to be cathartic, and good for my humors.  Perhaps you should consider it.